[Author]
Author = Coffee Man
[Description]
Description = Alright you two, listen up! I just heard some noise coming from downstairs, we are most certainly getting attacked. Catalina must be getting really pissed at you, Claude. For now, let's just hold them off and give ourselves some breathing room. Afterwards, we better move fast and take out that bitch for good!
[Objectives]
Objectivescount = 27

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1844.352
Objectives[0]positionY = -337.3318
Objectives[0]positionZ = 57.08102
Objectives[0]Heading = 54.9784
Objectives[0]model = mp_f_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 9
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 51
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 16
Objectives[0]mission_Actors[0]positionX = -1844.334
Objectives[0]mission_Actors[0]positionY = -335.0605
Objectives[0]mission_Actors[0]positionZ = 57.08371
Objectives[0]mission_Actors[0]Heading = 170
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 4000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = CarbineRifle
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = 1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 16
Objectives[0]mission_Actors[1]positionX = -1846.275
Objectives[0]mission_Actors[1]positionY = -337.4848
Objectives[0]mission_Actors[1]positionZ = 57.08392
Objectives[0]mission_Actors[1]Heading = 275
Objectives[0]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 4000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = CarbineRifle
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 42
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 14
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 7
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 12
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 4
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 21
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 11
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1886.511
Objectives[0]mission_Vehicles[0]positionY = -324.6346
Objectives[0]mission_Vehicles[0]positionZ = 48.9667
Objectives[0]mission_Vehicles[0]Heading = 51.27268
Objectives[0]mission_Vehicles[0]Name = Kuruma
Objectives[0]mission_Vehicles[0]Model = kuruma
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 13
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -1844.408
Objectives[0]mission_Pickup_Props[0]positionY = -337.3124
Objectives[0]mission_Pickup_Props[0]positionZ = 56.58114
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 84.99995
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -1844.41
Objectives[0]mission_Pickup_Props[1]positionY = -337.3112
Objectives[0]mission_Pickup_Props[1]positionZ = 56.58114
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 84.99995
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[2]Value = 600
Objectives[0]mission_Pickup_Props[2]positionX = -1844.422
Objectives[0]mission_Pickup_Props[2]positionY = -337.2997
Objectives[0]mission_Pickup_Props[2]positionZ = 56.58118
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 15
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[3]Value = 300
Objectives[0]mission_Pickup_Props[3]positionX = -1844.494
Objectives[0]mission_Pickup_Props[3]positionY = -337.3393
Objectives[0]mission_Pickup_Props[3]positionZ = 56.58125
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 15
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[4]Value = 600
Objectives[0]mission_Pickup_Props[4]positionX = -1844.377
Objectives[0]mission_Pickup_Props[4]positionY = -337.3266
Objectives[0]mission_Pickup_Props[4]positionZ = 56.58107
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 90
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[5]Value = 600
Objectives[0]mission_Pickup_Props[5]positionX = -1844.433
Objectives[0]mission_Pickup_Props[5]positionY = -337.2882
Objectives[0]mission_Pickup_Props[5]positionZ = 56.58121
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 35
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[6]Value = 10
Objectives[0]mission_Pickup_Props[6]positionX = -1844.161
Objectives[0]mission_Pickup_Props[6]positionY = -337.3559
Objectives[0]mission_Pickup_Props[6]positionZ = 56.58066
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -4.999998
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[7]Value = 72
Objectives[0]mission_Pickup_Props[7]positionX = -1844.464
Objectives[0]mission_Pickup_Props[7]positionY = -337.5045
Objectives[0]mission_Pickup_Props[7]positionZ = 56.581
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 74.99998
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_BAT
Objectives[0]mission_Pickup_Props[8]Value = 1
Objectives[0]mission_Pickup_Props[8]positionX = -1844.428
Objectives[0]mission_Pickup_Props[8]positionY = -337.2783
Objectives[0]mission_Pickup_Props[8]positionZ = 56.58121
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 74.99998
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 300
Objectives[0]mission_Pickup_Props[9]positionX = -1859.791
Objectives[0]mission_Pickup_Props[9]positionY = -351.508
Objectives[0]mission_Pickup_Props[9]positionZ = 55.30964
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -145
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 300
Objectives[0]mission_Pickup_Props[10]positionX = -1859.728
Objectives[0]mission_Pickup_Props[10]positionY = -346.6194
Objectives[0]mission_Pickup_Props[10]positionZ = 55.30964
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -50
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_PROXMINE
Objectives[0]mission_Pickup_Props[11]Value = 5
Objectives[0]mission_Pickup_Props[11]positionX = -1844.469
Objectives[0]mission_Pickup_Props[11]positionY = -337.3525
Objectives[0]mission_Pickup_Props[11]positionZ = 56.58119
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 0
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[12]Value = 5
Objectives[0]mission_Pickup_Props[12]positionX = -1844.469
Objectives[0]mission_Pickup_Props[12]positionY = -337.3525
Objectives[0]mission_Pickup_Props[12]positionZ = 56.58119
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 0
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = -1853.179
Objectives[0]ObjectiveMessages[0]positionY = -323.4831
Objectives[0]ObjectiveMessages[0]positionZ = 56.15176
Objectives[0]ObjectiveMessages[0]Message = Alright, get ready! They're throwing everything they got at us!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Claude
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 2
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -1856.2
Objectives[0]ObjectiveMessages[1]positionY = -331.7373
Objectives[0]ObjectiveMessages[1]positionZ = 56.07692
Objectives[0]ObjectiveMessages[1]Message = I grabbed some healing items and left them by the pool! Use 'em if you need 'em!
Objectives[0]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[1]Sender = Michael
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 8
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -744.7067
Objectives[1]positionY = -1451.256
Objectives[1]positionZ = 4.000523
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = DATA_LEAK_BILLIONAIRE_START_MUSIC
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -743.3321
Objectives[2]positionY = -1453.63
Objectives[2]positionZ = 4.000523
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = FIXER_GUNFIGHT
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = -1846.061
Objectives[3]positionY = -333.9851
Objectives[3]positionZ = 56.08797
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 11
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Random_Spawn_Objective
Objectives[4]positionX = -1852.002
Objectives[4]positionY = -334.5501
Objectives[4]positionZ = 56.08185
Objectives[4]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[4]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[4]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[4]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[4]Random_Actors_Weapon_Model_Name = SMG
Objectives[4]Random_Actors_Passenger = True
Objectives[4]Random_Actors_Fill_With_Occupants = True
Objectives[4]Random_Actors_Max_Count = 5
Objectives[4]Random_Actors_Max_ReSpawn = 20
Objectives[4]Random_Actors_Spawn_End = False
Objectives[4]Random_Actors_Spawn_Actors_Only = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Random_Spawn_Objective
Objectives[5]positionX = -1851.546
Objectives[5]positionY = -329.9297
Objectives[5]positionZ = 56.09616
Objectives[5]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[5]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[5]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[5]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[5]Random_Actors_Weapon_Model_Name = SMG
Objectives[5]Random_Actors_Passenger = True
Objectives[5]Random_Actors_Fill_With_Occupants = True
Objectives[5]Random_Actors_Max_Count = 5
Objectives[5]Random_Actors_Max_ReSpawn = 20
Objectives[5]Random_Actors_Spawn_End = False
Objectives[5]Random_Actors_Spawn_Actors_Only = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Defend the Hotel against the Vagos' Attack!
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = -1875.174
Objectives[6]positionY = -339.8999
Objectives[6]positionZ = 56.1215
Objectives[6]Timeout_Min = 2
Objectives[6]Timeout_Sec = 15
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = -1857.819
Objectives[7]positionY = -332.8198
Objectives[7]positionZ = 56.07692
Objectives[7]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[7]Random_Actors_Vehicle_Model_Name = blista
Objectives[7]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[7]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 3
Objectives[7]Random_Actors_Max_ReSpawn = 3
Objectives[7]Random_Actors_Spawn_End = True
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = -1850.977
Objectives[8]positionY = -332.8238
Objectives[8]positionZ = 56.09015
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 12
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 2
Objectives[8]ObjectiveMessages[0]positionX = -1849.295
Objectives[8]ObjectiveMessages[0]positionY = -360.8589
Objectives[8]ObjectiveMessages[0]positionZ = 56.0873
Objectives[8]ObjectiveMessages[0]Message = How many of these pricks are there?!
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = Stefanie
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 3
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = -1859.296
Objectives[8]ObjectiveMessages[1]positionY = -361.5867
Objectives[8]ObjectiveMessages[1]positionZ = 56.07692
Objectives[8]ObjectiveMessages[1]Message = We're not outta the woods yet! They're sending in helicopters!
Objectives[8]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[8]ObjectiveMessages[1]Sender = Michael
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 7
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[9]Type = Random_Spawn_Objective
Objectives[9]positionX = -1870.414
Objectives[9]positionY = -336.8319
Objectives[9]positionZ = 56.09809
Objectives[9]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[9]Random_Actors_Vehicle_Model_Name = maverick
Objectives[9]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[9]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[9]Random_Actors_Weapon_Model_Name = Pistol
Objectives[9]Random_Actors_Passenger = True
Objectives[9]Random_Actors_Fill_With_Occupants = True
Objectives[9]Random_Actors_Max_Count = 1
Objectives[9]Random_Actors_Max_ReSpawn = 20
Objectives[9]Random_Actors_Spawn_End = False
Objectives[9]Random_Actors_Spawn_Actors_Only = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = -1875.538
Objectives[10]positionY = -339.6517
Objectives[10]positionZ = 56.12598
Objectives[10]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[10]Random_Actors_Vehicle_Model_Name = maverick
Objectives[10]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[10]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[10]Random_Actors_Weapon_Model_Name = Pistol
Objectives[10]Random_Actors_Passenger = True
Objectives[10]Random_Actors_Fill_With_Occupants = True
Objectives[10]Random_Actors_Max_Count = 1
Objectives[10]Random_Actors_Max_ReSpawn = 20
Objectives[10]Random_Actors_Spawn_End = False
Objectives[10]Random_Actors_Spawn_Actors_Only = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = -1874.131
Objectives[11]positionY = -346.3424
Objectives[11]positionZ = 56.11098
Objectives[11]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[11]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[11]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[11]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[11]Random_Actors_Weapon_Model_Name = SMG
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 1
Objectives[11]Random_Actors_Max_ReSpawn = 20
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Random_Spawn_Objective
Objectives[12]positionX = -1880.926
Objectives[12]positionY = -341.5414
Objectives[12]positionZ = 56.13796
Objectives[12]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[12]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[12]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[12]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[12]Random_Actors_Weapon_Model_Name = Pistol
Objectives[12]Random_Actors_Passenger = True
Objectives[12]Random_Actors_Fill_With_Occupants = True
Objectives[12]Random_Actors_Max_Count = 1
Objectives[12]Random_Actors_Max_ReSpawn = 20
Objectives[12]Random_Actors_Spawn_End = False
Objectives[12]Random_Actors_Spawn_Actors_Only = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Keep defending the Hotel! They can't last much longer.
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = -1850.491
Objectives[13]positionY = -327.1931
Objectives[13]positionZ = 56.12635
Objectives[13]Timeout_Min = 1
Objectives[13]Timeout_Sec = 15
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Random_Spawn_Objective
Objectives[14]positionX = -1889.01
Objectives[14]positionY = -328.3079
Objectives[14]positionZ = 48.23507
Objectives[14]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[14]Random_Actors_Vehicle_Model_Name = blista
Objectives[14]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[14]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[14]Random_Actors_Weapon_Model_Name = Pistol
Objectives[14]Random_Actors_Passenger = True
Objectives[14]Random_Actors_Fill_With_Occupants = True
Objectives[14]Random_Actors_Max_Count = 3
Objectives[14]Random_Actors_Max_ReSpawn = 3
Objectives[14]Random_Actors_Spawn_End = True
Objectives[14]Random_Actors_Spawn_Actors_Only = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = -1850.32
Objectives[15]positionY = -364.4243
Objectives[15]positionZ = 56.10802
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = FIXER_DELIVERING
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = -1889.01
Objectives[16]positionY = -328.3079
Objectives[16]positionZ = 48.23507
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 15
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 1
Objectives[16]mission_Vehicles[0]positionX = -1888.539
Objectives[16]mission_Vehicles[0]positionY = -327.1935
Objectives[16]mission_Vehicles[0]positionZ = 48.95332
Objectives[16]mission_Vehicles[0]Heading = 52.79281
Objectives[16]mission_Vehicles[0]Name = Ruiner 2000
Objectives[16]mission_Vehicles[0]Model = ruiner2
Objectives[16]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[16]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[16]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = 0
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = False
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = False
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = 0
Objectives[16]mission_Vehicles[0]Failed_Text = 
Objectives[16]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[16]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 18
Objectives[16]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[16]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 24
Objectives[16]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 2
Objectives[16]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[16]mission_Pickup_Props[0]Value = 300
Objectives[16]mission_Pickup_Props[0]positionX = -1883.276
Objectives[16]mission_Pickup_Props[0]positionY = -329.529
Objectives[16]mission_Pickup_Props[0]positionZ = 48.88979
Objectives[16]mission_Pickup_Props[0]rotationX = 0
Objectives[16]mission_Pickup_Props[0]rotationY = 0
Objectives[16]mission_Pickup_Props[0]rotationZ = 119.9989
Objectives[16]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[16]mission_Pickup_Props[1]Value = 300
Objectives[16]mission_Pickup_Props[1]positionX = -1883.655
Objectives[16]mission_Pickup_Props[1]positionY = -328.9684
Objectives[16]mission_Pickup_Props[1]positionZ = 48.89011
Objectives[16]mission_Pickup_Props[1]rotationX = 0
Objectives[16]mission_Pickup_Props[1]rotationY = 0
Objectives[16]mission_Pickup_Props[1]rotationZ = 159.9989
Objectives[16]ObjectiveMessages = 3
Objectives[16]ObjectiveMessages[0]positionX = -1852.365
Objectives[16]ObjectiveMessages[0]positionY = -366.4434
Objectives[16]ObjectiveMessages[0]positionZ = 56.12024
Objectives[16]ObjectiveMessages[0]Message = Hey hey! They're finally starting to back off!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = Claude
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 2
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -1848.596
Objectives[16]ObjectiveMessages[1]positionY = -365.5058
Objectives[16]ObjectiveMessages[1]positionZ = 56.11484
Objectives[16]ObjectiveMessages[1]Message = No they're not! They're just regrouping! Their leader is fleeing to a safe location!
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = Stefanie
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 6
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = -1840.489
Objectives[16]ObjectiveMessages[2]positionY = -366.3956
Objectives[16]ObjectiveMessages[2]positionZ = 56.11852
Objectives[16]ObjectiveMessages[2]Message = Alright! You, get after them and take out that scumbag! We'll stay here and hold down the fort.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[16]ObjectiveMessages[2]Sender = Michael
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 11
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[17]Type = Random_Spawn_Objective
Objectives[17]positionX = -1855.861
Objectives[17]positionY = -350.7311
Objectives[17]positionZ = 54.80964
Objectives[17]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[17]Random_Actors_Vehicle_Model_Name = blista
Objectives[17]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[17]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[17]Random_Actors_Weapon_Model_Name = Pistol
Objectives[17]Random_Actors_Passenger = True
Objectives[17]Random_Actors_Fill_With_Occupants = True
Objectives[17]Random_Actors_Max_Count = 3
Objectives[17]Random_Actors_Max_ReSpawn = 3
Objectives[17]Random_Actors_Spawn_End = True
Objectives[17]Random_Actors_Spawn_Actors_Only = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = The Vagos Gang Leader is fleeing! Get in the Ruiner 2000 and obliterate him!
Objectives[18]FaildText = 
Objectives[18]Type = Enter_Vehicle
Objectives[18]positionX = -1893.05
Objectives[18]positionY = -324.9063
Objectives[18]positionZ = 48.2382
Objectives[18]EnterVehicle_AsPassenger = False
Objectives[18]EnterVehicle_CanExit = True
Objectives[18]EnterVehicle_SetIsWanted = False
Objectives[18]EnterVehicle_SeatIndex = -1
Objectives[18]mission_ActorsCount = 2
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = -1876.9
Objectives[18]mission_Actors[0]positionY = -341.6643
Objectives[18]mission_Actors[0]positionZ = 57.13319
Objectives[18]mission_Actors[0]Heading = 314.9989
Objectives[18]mission_Actors[0]String_Name = player_zero
Objectives[18]mission_Actors[0]Relationship_Group = Friend
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = True
Objectives[18]mission_Actors[0]SetHealth = 4000
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Stationary
Objectives[18]mission_Actors[0]weapon = CarbineRifle
Objectives[18]mission_Actors[0]Variation = Custom
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[18]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[18]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[18]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[18]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[18]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[18]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[18]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[18]mission_Actors[0]PROP_HATS_INDEX = 1
Objectives[18]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[18]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = -1877.3
Objectives[18]mission_Actors[1]positionY = -340.302
Objectives[18]mission_Actors[1]positionZ = 57.13272
Objectives[18]mission_Actors[1]Heading = 239.9989
Objectives[18]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[18]mission_Actors[1]Relationship_Group = Friend
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = True
Objectives[18]mission_Actors[1]SetHealth = 4000
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Stationary
Objectives[18]mission_Actors[1]weapon = CarbineRifle
Objectives[18]mission_Actors[1]Variation = Custom
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 42
Objectives[18]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 14
Objectives[18]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 7
Objectives[18]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 2
Objectives[18]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 4
Objectives[18]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 12
Objectives[18]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[18]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 4
Objectives[18]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 21
Objectives[18]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 11
Objectives[18]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[18]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[18]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[18]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[18]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[18]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Vehicles = 29
Objectives[18]mission_Vehicles[0]positionX = -2920.153
Objectives[18]mission_Vehicles[0]positionY = 69.84301
Objectives[18]mission_Vehicles[0]positionZ = 13.07135
Objectives[18]mission_Vehicles[0]Heading = 339.9943
Objectives[18]mission_Vehicles[0]Name = Buccaneer
Objectives[18]mission_Vehicles[0]Model = buccaneer
Objectives[18]mission_Vehicles[0]PrimaryColor = Orange
Objectives[18]mission_Vehicles[0]SecondaryColor = Orange
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = 0
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[1]positionX = -2918.318
Objectives[18]mission_Vehicles[1]positionY = 75.09553
Objectives[18]mission_Vehicles[1]positionZ = 13.04334
Objectives[18]mission_Vehicles[1]Heading = 339.9933
Objectives[18]mission_Vehicles[1]Name = Buccaneer
Objectives[18]mission_Vehicles[1]Model = buccaneer
Objectives[18]mission_Vehicles[1]PrimaryColor = Orange
Objectives[18]mission_Vehicles[1]SecondaryColor = Orange
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = 0
Objectives[18]mission_Vehicles[1]DirtLevel = 0
Objectives[18]mission_Vehicles[1]LockedForPlayer = False
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = False
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 0
Objectives[18]mission_Vehicles[1]Survive_Number = 0
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]mission_Vehicles[2]positionX = -2916.415
Objectives[18]mission_Vehicles[2]positionY = 80.25871
Objectives[18]mission_Vehicles[2]positionZ = 13.04261
Objectives[18]mission_Vehicles[2]Heading = 339.994
Objectives[18]mission_Vehicles[2]Name = Buccaneer
Objectives[18]mission_Vehicles[2]Model = buccaneer
Objectives[18]mission_Vehicles[2]PrimaryColor = Orange
Objectives[18]mission_Vehicles[2]SecondaryColor = Orange
Objectives[18]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[2]HasPearlescent = False
Objectives[18]mission_Vehicles[2]Livery = 0
Objectives[18]mission_Vehicles[2]DirtLevel = 0
Objectives[18]mission_Vehicles[2]LockedForPlayer = False
Objectives[18]mission_Vehicles[2]Locked = False
Objectives[18]mission_Vehicles[2]Alarm = False
Objectives[18]mission_Vehicles[2]HotWired = False
Objectives[18]mission_Vehicles[2]Invincible = False
Objectives[18]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[2]Remove_After = 0
Objectives[18]mission_Vehicles[2]Survive_Number = 0
Objectives[18]mission_Vehicles[2]Failed_Text = 
Objectives[18]mission_Vehicles[3]positionX = -2914.501
Objectives[18]mission_Vehicles[3]positionY = 85.3642
Objectives[18]mission_Vehicles[3]positionZ = 13.07147
Objectives[18]mission_Vehicles[3]Heading = 340.0031
Objectives[18]mission_Vehicles[3]Name = Buccaneer
Objectives[18]mission_Vehicles[3]Model = buccaneer
Objectives[18]mission_Vehicles[3]PrimaryColor = Orange
Objectives[18]mission_Vehicles[3]SecondaryColor = Orange
Objectives[18]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[3]HasPearlescent = False
Objectives[18]mission_Vehicles[3]Livery = 0
Objectives[18]mission_Vehicles[3]DirtLevel = 0
Objectives[18]mission_Vehicles[3]LockedForPlayer = False
Objectives[18]mission_Vehicles[3]Locked = False
Objectives[18]mission_Vehicles[3]Alarm = False
Objectives[18]mission_Vehicles[3]HotWired = False
Objectives[18]mission_Vehicles[3]Invincible = False
Objectives[18]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[3]Remove_After = 0
Objectives[18]mission_Vehicles[3]Survive_Number = 0
Objectives[18]mission_Vehicles[3]Failed_Text = 
Objectives[18]mission_Vehicles[4]positionX = -2912.552
Objectives[18]mission_Vehicles[4]positionY = 90.54829
Objectives[18]mission_Vehicles[4]positionZ = 13.06384
Objectives[18]mission_Vehicles[4]Heading = 339.9933
Objectives[18]mission_Vehicles[4]Name = Buccaneer
Objectives[18]mission_Vehicles[4]Model = buccaneer
Objectives[18]mission_Vehicles[4]PrimaryColor = Orange
Objectives[18]mission_Vehicles[4]SecondaryColor = Orange
Objectives[18]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[4]HasPearlescent = False
Objectives[18]mission_Vehicles[4]Livery = 0
Objectives[18]mission_Vehicles[4]DirtLevel = 0
Objectives[18]mission_Vehicles[4]LockedForPlayer = False
Objectives[18]mission_Vehicles[4]Locked = False
Objectives[18]mission_Vehicles[4]Alarm = False
Objectives[18]mission_Vehicles[4]HotWired = False
Objectives[18]mission_Vehicles[4]Invincible = False
Objectives[18]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[4]Remove_After = 0
Objectives[18]mission_Vehicles[4]Survive_Number = 0
Objectives[18]mission_Vehicles[4]Failed_Text = 
Objectives[18]mission_Vehicles[5]positionX = -3026.878
Objectives[18]mission_Vehicles[5]positionY = 303.0042
Objectives[18]mission_Vehicles[5]positionZ = 14.40634
Objectives[18]mission_Vehicles[5]Heading = 249.9477
Objectives[18]mission_Vehicles[5]Name = Buccaneer
Objectives[18]mission_Vehicles[5]Model = buccaneer
Objectives[18]mission_Vehicles[5]PrimaryColor = Orange
Objectives[18]mission_Vehicles[5]SecondaryColor = Orange
Objectives[18]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[5]HasPearlescent = False
Objectives[18]mission_Vehicles[5]Livery = 0
Objectives[18]mission_Vehicles[5]DirtLevel = 0
Objectives[18]mission_Vehicles[5]LockedForPlayer = False
Objectives[18]mission_Vehicles[5]Locked = False
Objectives[18]mission_Vehicles[5]Alarm = False
Objectives[18]mission_Vehicles[5]HotWired = False
Objectives[18]mission_Vehicles[5]Invincible = False
Objectives[18]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[5]Remove_After = 0
Objectives[18]mission_Vehicles[5]Survive_Number = 0
Objectives[18]mission_Vehicles[5]Failed_Text = 
Objectives[18]mission_Vehicles[6]positionX = -3021.246
Objectives[18]mission_Vehicles[6]positionY = 301.0143
Objectives[18]mission_Vehicles[6]positionZ = 14.39571
Objectives[18]mission_Vehicles[6]Heading = 249.9509
Objectives[18]mission_Vehicles[6]Name = Buccaneer
Objectives[18]mission_Vehicles[6]Model = buccaneer
Objectives[18]mission_Vehicles[6]PrimaryColor = Orange
Objectives[18]mission_Vehicles[6]SecondaryColor = Orange
Objectives[18]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[6]HasPearlescent = False
Objectives[18]mission_Vehicles[6]Livery = 0
Objectives[18]mission_Vehicles[6]DirtLevel = 0
Objectives[18]mission_Vehicles[6]LockedForPlayer = False
Objectives[18]mission_Vehicles[6]Locked = False
Objectives[18]mission_Vehicles[6]Alarm = False
Objectives[18]mission_Vehicles[6]HotWired = False
Objectives[18]mission_Vehicles[6]Invincible = False
Objectives[18]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[6]Remove_After = 0
Objectives[18]mission_Vehicles[6]Survive_Number = 0
Objectives[18]mission_Vehicles[6]Failed_Text = 
Objectives[18]mission_Vehicles[7]positionX = -3015.494
Objectives[18]mission_Vehicles[7]positionY = 298.8346
Objectives[18]mission_Vehicles[7]positionZ = 14.38458
Objectives[18]mission_Vehicles[7]Heading = 249.9443
Objectives[18]mission_Vehicles[7]Name = Buccaneer
Objectives[18]mission_Vehicles[7]Model = buccaneer
Objectives[18]mission_Vehicles[7]PrimaryColor = Orange
Objectives[18]mission_Vehicles[7]SecondaryColor = Orange
Objectives[18]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[7]HasPearlescent = False
Objectives[18]mission_Vehicles[7]Livery = 0
Objectives[18]mission_Vehicles[7]DirtLevel = 0
Objectives[18]mission_Vehicles[7]LockedForPlayer = False
Objectives[18]mission_Vehicles[7]Locked = False
Objectives[18]mission_Vehicles[7]Alarm = False
Objectives[18]mission_Vehicles[7]HotWired = False
Objectives[18]mission_Vehicles[7]Invincible = False
Objectives[18]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[7]Remove_After = 0
Objectives[18]mission_Vehicles[7]Survive_Number = 0
Objectives[18]mission_Vehicles[7]Failed_Text = 
Objectives[18]mission_Vehicles[8]positionX = -3009.979
Objectives[18]mission_Vehicles[8]positionY = 297.0899
Objectives[18]mission_Vehicles[8]positionZ = 14.38568
Objectives[18]mission_Vehicles[8]Heading = 249.9577
Objectives[18]mission_Vehicles[8]Name = Buccaneer
Objectives[18]mission_Vehicles[8]Model = buccaneer
Objectives[18]mission_Vehicles[8]PrimaryColor = Orange
Objectives[18]mission_Vehicles[8]SecondaryColor = Orange
Objectives[18]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[8]HasPearlescent = False
Objectives[18]mission_Vehicles[8]Livery = 0
Objectives[18]mission_Vehicles[8]DirtLevel = 0
Objectives[18]mission_Vehicles[8]LockedForPlayer = False
Objectives[18]mission_Vehicles[8]Locked = False
Objectives[18]mission_Vehicles[8]Alarm = False
Objectives[18]mission_Vehicles[8]HotWired = False
Objectives[18]mission_Vehicles[8]Invincible = False
Objectives[18]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[8]Remove_After = 0
Objectives[18]mission_Vehicles[8]Survive_Number = 0
Objectives[18]mission_Vehicles[8]Failed_Text = 
Objectives[18]mission_Vehicles[9]positionX = -3004.393
Objectives[18]mission_Vehicles[9]positionY = 295.0889
Objectives[18]mission_Vehicles[9]positionZ = 14.40326
Objectives[18]mission_Vehicles[9]Heading = 249.9493
Objectives[18]mission_Vehicles[9]Name = Buccaneer
Objectives[18]mission_Vehicles[9]Model = buccaneer
Objectives[18]mission_Vehicles[9]PrimaryColor = Orange
Objectives[18]mission_Vehicles[9]SecondaryColor = Orange
Objectives[18]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[9]HasPearlescent = False
Objectives[18]mission_Vehicles[9]Livery = 0
Objectives[18]mission_Vehicles[9]DirtLevel = 0
Objectives[18]mission_Vehicles[9]LockedForPlayer = False
Objectives[18]mission_Vehicles[9]Locked = False
Objectives[18]mission_Vehicles[9]Alarm = False
Objectives[18]mission_Vehicles[9]HotWired = False
Objectives[18]mission_Vehicles[9]Invincible = False
Objectives[18]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[9]Remove_After = 0
Objectives[18]mission_Vehicles[9]Survive_Number = 0
Objectives[18]mission_Vehicles[9]Failed_Text = 
Objectives[18]mission_Vehicles[10]positionX = -3069.866
Objectives[18]mission_Vehicles[10]positionY = 739.7519
Objectives[18]mission_Vehicles[10]positionZ = 20.90587
Objectives[18]mission_Vehicles[10]Heading = 310.1034
Objectives[18]mission_Vehicles[10]Name = Buccaneer
Objectives[18]mission_Vehicles[10]Model = buccaneer
Objectives[18]mission_Vehicles[10]PrimaryColor = Orange
Objectives[18]mission_Vehicles[10]SecondaryColor = Orange
Objectives[18]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[10]HasPearlescent = False
Objectives[18]mission_Vehicles[10]Livery = 0
Objectives[18]mission_Vehicles[10]DirtLevel = 0
Objectives[18]mission_Vehicles[10]LockedForPlayer = False
Objectives[18]mission_Vehicles[10]Locked = False
Objectives[18]mission_Vehicles[10]Alarm = False
Objectives[18]mission_Vehicles[10]HotWired = False
Objectives[18]mission_Vehicles[10]Invincible = False
Objectives[18]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[10]Remove_After = 0
Objectives[18]mission_Vehicles[10]Survive_Number = 0
Objectives[18]mission_Vehicles[10]Failed_Text = 
Objectives[18]mission_Vehicles[11]positionX = -3065.493
Objectives[18]mission_Vehicles[11]positionY = 743.3099
Objectives[18]mission_Vehicles[11]positionZ = 20.87351
Objectives[18]mission_Vehicles[11]Heading = 310.0936
Objectives[18]mission_Vehicles[11]Name = Buccaneer
Objectives[18]mission_Vehicles[11]Model = buccaneer
Objectives[18]mission_Vehicles[11]PrimaryColor = Orange
Objectives[18]mission_Vehicles[11]SecondaryColor = Orange
Objectives[18]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[11]HasPearlescent = False
Objectives[18]mission_Vehicles[11]Livery = 0
Objectives[18]mission_Vehicles[11]DirtLevel = 0
Objectives[18]mission_Vehicles[11]LockedForPlayer = False
Objectives[18]mission_Vehicles[11]Locked = False
Objectives[18]mission_Vehicles[11]Alarm = False
Objectives[18]mission_Vehicles[11]HotWired = False
Objectives[18]mission_Vehicles[11]Invincible = False
Objectives[18]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[11]Remove_After = 0
Objectives[18]mission_Vehicles[11]Survive_Number = 0
Objectives[18]mission_Vehicles[11]Failed_Text = 
Objectives[18]mission_Vehicles[12]positionX = -3061.001
Objectives[18]mission_Vehicles[12]positionY = 746.9786
Objectives[18]mission_Vehicles[12]positionZ = 20.87445
Objectives[18]mission_Vehicles[12]Heading = 310.0989
Objectives[18]mission_Vehicles[12]Name = Buccaneer
Objectives[18]mission_Vehicles[12]Model = buccaneer
Objectives[18]mission_Vehicles[12]PrimaryColor = Orange
Objectives[18]mission_Vehicles[12]SecondaryColor = Orange
Objectives[18]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[12]HasPearlescent = False
Objectives[18]mission_Vehicles[12]Livery = 0
Objectives[18]mission_Vehicles[12]DirtLevel = 0
Objectives[18]mission_Vehicles[12]LockedForPlayer = False
Objectives[18]mission_Vehicles[12]Locked = False
Objectives[18]mission_Vehicles[12]Alarm = False
Objectives[18]mission_Vehicles[12]HotWired = False
Objectives[18]mission_Vehicles[12]Invincible = False
Objectives[18]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[12]Remove_After = 0
Objectives[18]mission_Vehicles[12]Survive_Number = 0
Objectives[18]mission_Vehicles[12]Failed_Text = 
Objectives[18]mission_Vehicles[13]positionX = -3056.528
Objectives[18]mission_Vehicles[13]positionY = 750.5769
Objectives[18]mission_Vehicles[13]positionZ = 20.90096
Objectives[18]mission_Vehicles[13]Heading = 310.0967
Objectives[18]mission_Vehicles[13]Name = Buccaneer
Objectives[18]mission_Vehicles[13]Model = buccaneer
Objectives[18]mission_Vehicles[13]PrimaryColor = Orange
Objectives[18]mission_Vehicles[13]SecondaryColor = Orange
Objectives[18]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[13]HasPearlescent = False
Objectives[18]mission_Vehicles[13]Livery = 0
Objectives[18]mission_Vehicles[13]DirtLevel = 0
Objectives[18]mission_Vehicles[13]LockedForPlayer = False
Objectives[18]mission_Vehicles[13]Locked = False
Objectives[18]mission_Vehicles[13]Alarm = False
Objectives[18]mission_Vehicles[13]HotWired = False
Objectives[18]mission_Vehicles[13]Invincible = False
Objectives[18]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[13]Remove_After = 0
Objectives[18]mission_Vehicles[13]Survive_Number = 0
Objectives[18]mission_Vehicles[13]Failed_Text = 
Objectives[18]mission_Vehicles[14]positionX = -3052.343
Objectives[18]mission_Vehicles[14]positionY = 754.1439
Objectives[18]mission_Vehicles[14]positionZ = 20.9211
Objectives[18]mission_Vehicles[14]Heading = 309.9862
Objectives[18]mission_Vehicles[14]Name = Buccaneer
Objectives[18]mission_Vehicles[14]Model = buccaneer
Objectives[18]mission_Vehicles[14]PrimaryColor = Orange
Objectives[18]mission_Vehicles[14]SecondaryColor = Orange
Objectives[18]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[14]HasPearlescent = False
Objectives[18]mission_Vehicles[14]Livery = 0
Objectives[18]mission_Vehicles[14]DirtLevel = 0
Objectives[18]mission_Vehicles[14]LockedForPlayer = False
Objectives[18]mission_Vehicles[14]Locked = False
Objectives[18]mission_Vehicles[14]Alarm = False
Objectives[18]mission_Vehicles[14]HotWired = False
Objectives[18]mission_Vehicles[14]Invincible = False
Objectives[18]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[14]Remove_After = 0
Objectives[18]mission_Vehicles[14]Survive_Number = 0
Objectives[18]mission_Vehicles[14]Failed_Text = 
Objectives[18]mission_Vehicles[15]positionX = -3154.073
Objectives[18]mission_Vehicles[15]positionY = 1079.343
Objectives[18]mission_Vehicles[15]positionZ = 20.04097
Objectives[18]mission_Vehicles[15]Heading = 280.0005
Objectives[18]mission_Vehicles[15]Name = Buccaneer
Objectives[18]mission_Vehicles[15]Model = buccaneer
Objectives[18]mission_Vehicles[15]PrimaryColor = Orange
Objectives[18]mission_Vehicles[15]SecondaryColor = Orange
Objectives[18]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[15]HasPearlescent = False
Objectives[18]mission_Vehicles[15]Livery = 0
Objectives[18]mission_Vehicles[15]DirtLevel = 0
Objectives[18]mission_Vehicles[15]LockedForPlayer = False
Objectives[18]mission_Vehicles[15]Locked = False
Objectives[18]mission_Vehicles[15]Alarm = False
Objectives[18]mission_Vehicles[15]HotWired = False
Objectives[18]mission_Vehicles[15]Invincible = False
Objectives[18]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[15]Remove_After = 0
Objectives[18]mission_Vehicles[15]Survive_Number = 0
Objectives[18]mission_Vehicles[15]Failed_Text = 
Objectives[18]mission_Vehicles[16]positionX = -3153.63
Objectives[18]mission_Vehicles[16]positionY = 1084.989
Objectives[18]mission_Vehicles[16]positionZ = 20.05389
Objectives[18]mission_Vehicles[16]Heading = 280.0022
Objectives[18]mission_Vehicles[16]Name = Buccaneer
Objectives[18]mission_Vehicles[16]Model = buccaneer
Objectives[18]mission_Vehicles[16]PrimaryColor = Orange
Objectives[18]mission_Vehicles[16]SecondaryColor = Orange
Objectives[18]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[16]HasPearlescent = False
Objectives[18]mission_Vehicles[16]Livery = 0
Objectives[18]mission_Vehicles[16]DirtLevel = 0
Objectives[18]mission_Vehicles[16]LockedForPlayer = False
Objectives[18]mission_Vehicles[16]Locked = False
Objectives[18]mission_Vehicles[16]Alarm = False
Objectives[18]mission_Vehicles[16]HotWired = False
Objectives[18]mission_Vehicles[16]Invincible = False
Objectives[18]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[16]Remove_After = 0
Objectives[18]mission_Vehicles[16]Survive_Number = 0
Objectives[18]mission_Vehicles[16]Failed_Text = 
Objectives[18]mission_Vehicles[17]positionX = -3132.849
Objectives[18]mission_Vehicles[17]positionY = 1058.921
Objectives[18]mission_Vehicles[17]positionZ = 19.57412
Objectives[18]mission_Vehicles[17]Heading = 199.9594
Objectives[18]mission_Vehicles[17]Name = Buccaneer
Objectives[18]mission_Vehicles[17]Model = buccaneer
Objectives[18]mission_Vehicles[17]PrimaryColor = Orange
Objectives[18]mission_Vehicles[17]SecondaryColor = Orange
Objectives[18]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[17]HasPearlescent = False
Objectives[18]mission_Vehicles[17]Livery = 0
Objectives[18]mission_Vehicles[17]DirtLevel = 0
Objectives[18]mission_Vehicles[17]LockedForPlayer = False
Objectives[18]mission_Vehicles[17]Locked = False
Objectives[18]mission_Vehicles[17]Alarm = False
Objectives[18]mission_Vehicles[17]HotWired = False
Objectives[18]mission_Vehicles[17]Invincible = False
Objectives[18]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[17]Remove_After = 0
Objectives[18]mission_Vehicles[17]Survive_Number = 0
Objectives[18]mission_Vehicles[17]Failed_Text = 
Objectives[18]mission_Vehicles[18]positionX = -3110.188
Objectives[18]mission_Vehicles[18]positionY = 1055.86
Objectives[18]mission_Vehicles[18]positionZ = 19.62544
Objectives[18]mission_Vehicles[18]Heading = 129.9882
Objectives[18]mission_Vehicles[18]Name = Buccaneer
Objectives[18]mission_Vehicles[18]Model = buccaneer
Objectives[18]mission_Vehicles[18]PrimaryColor = Orange
Objectives[18]mission_Vehicles[18]SecondaryColor = Orange
Objectives[18]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[18]HasPearlescent = False
Objectives[18]mission_Vehicles[18]Livery = 0
Objectives[18]mission_Vehicles[18]DirtLevel = 0
Objectives[18]mission_Vehicles[18]LockedForPlayer = False
Objectives[18]mission_Vehicles[18]Locked = False
Objectives[18]mission_Vehicles[18]Alarm = False
Objectives[18]mission_Vehicles[18]HotWired = False
Objectives[18]mission_Vehicles[18]Invincible = False
Objectives[18]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[18]Remove_After = 0
Objectives[18]mission_Vehicles[18]Survive_Number = 0
Objectives[18]mission_Vehicles[18]Failed_Text = 
Objectives[18]mission_Vehicles[19]positionX = -3153.278
Objectives[18]mission_Vehicles[19]positionY = 1069.804
Objectives[18]mission_Vehicles[19]positionZ = 20.02613
Objectives[18]mission_Vehicles[19]Heading = 270.0006
Objectives[18]mission_Vehicles[19]Name = Buccaneer
Objectives[18]mission_Vehicles[19]Model = buccaneer
Objectives[18]mission_Vehicles[19]PrimaryColor = Orange
Objectives[18]mission_Vehicles[19]SecondaryColor = Orange
Objectives[18]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[19]HasPearlescent = False
Objectives[18]mission_Vehicles[19]Livery = 0
Objectives[18]mission_Vehicles[19]DirtLevel = 0
Objectives[18]mission_Vehicles[19]LockedForPlayer = False
Objectives[18]mission_Vehicles[19]Locked = False
Objectives[18]mission_Vehicles[19]Alarm = False
Objectives[18]mission_Vehicles[19]HotWired = False
Objectives[18]mission_Vehicles[19]Invincible = False
Objectives[18]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[19]Remove_After = 0
Objectives[18]mission_Vehicles[19]Survive_Number = 0
Objectives[18]mission_Vehicles[19]Failed_Text = 
Objectives[18]mission_Vehicles[20]positionX = -3117.002
Objectives[18]mission_Vehicles[20]positionY = 1084.701
Objectives[18]mission_Vehicles[20]positionZ = 19.80932
Objectives[18]mission_Vehicles[20]Heading = 164.9225
Objectives[18]mission_Vehicles[20]Name = Buccaneer
Objectives[18]mission_Vehicles[20]Model = buccaneer
Objectives[18]mission_Vehicles[20]PrimaryColor = Orange
Objectives[18]mission_Vehicles[20]SecondaryColor = Orange
Objectives[18]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[20]HasPearlescent = False
Objectives[18]mission_Vehicles[20]Livery = 0
Objectives[18]mission_Vehicles[20]DirtLevel = 0
Objectives[18]mission_Vehicles[20]LockedForPlayer = False
Objectives[18]mission_Vehicles[20]Locked = False
Objectives[18]mission_Vehicles[20]Alarm = False
Objectives[18]mission_Vehicles[20]HotWired = False
Objectives[18]mission_Vehicles[20]Invincible = False
Objectives[18]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[20]Remove_After = 0
Objectives[18]mission_Vehicles[20]Survive_Number = 0
Objectives[18]mission_Vehicles[20]Failed_Text = 
Objectives[18]mission_Vehicles[21]positionX = -3142.44
Objectives[18]mission_Vehicles[21]positionY = 1109.697
Objectives[18]mission_Vehicles[21]positionZ = 20.14617
Objectives[18]mission_Vehicles[21]Heading = 289.9991
Objectives[18]mission_Vehicles[21]Name = Nightshark
Objectives[18]mission_Vehicles[21]Model = nightshark
Objectives[18]mission_Vehicles[21]PrimaryColor = UtilLightBrown
Objectives[18]mission_Vehicles[21]SecondaryColor = UtilBrown
Objectives[18]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[21]HasPearlescent = False
Objectives[18]mission_Vehicles[21]Livery = -1
Objectives[18]mission_Vehicles[21]DirtLevel = 0
Objectives[18]mission_Vehicles[21]LockedForPlayer = False
Objectives[18]mission_Vehicles[21]Locked = False
Objectives[18]mission_Vehicles[21]Alarm = False
Objectives[18]mission_Vehicles[21]HotWired = False
Objectives[18]mission_Vehicles[21]Invincible = False
Objectives[18]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[21]Remove_After = 0
Objectives[18]mission_Vehicles[21]Survive_Number = 0
Objectives[18]mission_Vehicles[21]Failed_Text = 
Objectives[18]mission_Vehicles[21]NeededForObjectivesCount = 1
Objectives[18]mission_Vehicles[21]NeededForVehicleObjectiveNumber[0] = 20
Objectives[18]mission_Vehicles[21]NeededForVehicleIndex[0] = 21
Objectives[18]mission_Vehicles[22]positionX = -3145.057
Objectives[18]mission_Vehicles[22]positionY = 1098.112
Objectives[18]mission_Vehicles[22]positionZ = 20.04884
Objectives[18]mission_Vehicles[22]Heading = 214.9984
Objectives[18]mission_Vehicles[22]Name = Buccaneer
Objectives[18]mission_Vehicles[22]Model = buccaneer
Objectives[18]mission_Vehicles[22]PrimaryColor = Orange
Objectives[18]mission_Vehicles[22]SecondaryColor = Orange
Objectives[18]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[22]HasPearlescent = False
Objectives[18]mission_Vehicles[22]Livery = -1
Objectives[18]mission_Vehicles[22]DirtLevel = 0
Objectives[18]mission_Vehicles[22]LockedForPlayer = False
Objectives[18]mission_Vehicles[22]Locked = False
Objectives[18]mission_Vehicles[22]Alarm = False
Objectives[18]mission_Vehicles[22]HotWired = False
Objectives[18]mission_Vehicles[22]Invincible = False
Objectives[18]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[22]Remove_After = 0
Objectives[18]mission_Vehicles[22]Survive_Number = 0
Objectives[18]mission_Vehicles[22]Failed_Text = 
Objectives[18]mission_Vehicles[23]positionX = -3147.805
Objectives[18]mission_Vehicles[23]positionY = 1092.804
Objectives[18]mission_Vehicles[23]positionZ = 20.05018
Objectives[18]mission_Vehicles[23]Heading = 214.996
Objectives[18]mission_Vehicles[23]Name = Buccaneer
Objectives[18]mission_Vehicles[23]Model = buccaneer
Objectives[18]mission_Vehicles[23]PrimaryColor = Orange
Objectives[18]mission_Vehicles[23]SecondaryColor = Orange
Objectives[18]mission_Vehicles[23]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[23]HasPearlescent = False
Objectives[18]mission_Vehicles[23]Livery = -1
Objectives[18]mission_Vehicles[23]DirtLevel = 0
Objectives[18]mission_Vehicles[23]LockedForPlayer = False
Objectives[18]mission_Vehicles[23]Locked = False
Objectives[18]mission_Vehicles[23]Alarm = False
Objectives[18]mission_Vehicles[23]HotWired = False
Objectives[18]mission_Vehicles[23]Invincible = False
Objectives[18]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[23]Remove_After = 0
Objectives[18]mission_Vehicles[23]Survive_Number = 0
Objectives[18]mission_Vehicles[23]Failed_Text = 
Objectives[18]mission_Vehicles[24]positionX = -2647.232
Objectives[18]mission_Vehicles[24]positionY = -74.45575
Objectives[18]mission_Vehicles[24]positionZ = 16.96604
Objectives[18]mission_Vehicles[24]Heading = 130.2593
Objectives[18]mission_Vehicles[24]Name = Buccaneer
Objectives[18]mission_Vehicles[24]Model = buccaneer
Objectives[18]mission_Vehicles[24]PrimaryColor = Orange
Objectives[18]mission_Vehicles[24]SecondaryColor = Orange
Objectives[18]mission_Vehicles[24]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[24]HasPearlescent = False
Objectives[18]mission_Vehicles[24]Livery = 0
Objectives[18]mission_Vehicles[24]DirtLevel = 0
Objectives[18]mission_Vehicles[24]LockedForPlayer = False
Objectives[18]mission_Vehicles[24]Locked = False
Objectives[18]mission_Vehicles[24]Alarm = False
Objectives[18]mission_Vehicles[24]HotWired = False
Objectives[18]mission_Vehicles[24]Invincible = False
Objectives[18]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[24]Remove_After = 0
Objectives[18]mission_Vehicles[24]Survive_Number = 0
Objectives[18]mission_Vehicles[24]Failed_Text = 
Objectives[18]mission_Vehicles[25]positionX = -2651.559
Objectives[18]mission_Vehicles[25]positionY = -78.11901
Objectives[18]mission_Vehicles[25]positionZ = 16.95246
Objectives[18]mission_Vehicles[25]Heading = 130.1862
Objectives[18]mission_Vehicles[25]Name = Buccaneer
Objectives[18]mission_Vehicles[25]Model = buccaneer
Objectives[18]mission_Vehicles[25]PrimaryColor = Orange
Objectives[18]mission_Vehicles[25]SecondaryColor = Orange
Objectives[18]mission_Vehicles[25]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[25]HasPearlescent = False
Objectives[18]mission_Vehicles[25]Livery = 0
Objectives[18]mission_Vehicles[25]DirtLevel = 0
Objectives[18]mission_Vehicles[25]LockedForPlayer = False
Objectives[18]mission_Vehicles[25]Locked = False
Objectives[18]mission_Vehicles[25]Alarm = False
Objectives[18]mission_Vehicles[25]HotWired = False
Objectives[18]mission_Vehicles[25]Invincible = False
Objectives[18]mission_Vehicles[25]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[25]Remove_After = 0
Objectives[18]mission_Vehicles[25]Survive_Number = 0
Objectives[18]mission_Vehicles[25]Failed_Text = 
Objectives[18]mission_Vehicles[26]positionX = -2655.743
Objectives[18]mission_Vehicles[26]positionY = -81.69989
Objectives[18]mission_Vehicles[26]positionZ = 16.95174
Objectives[18]mission_Vehicles[26]Heading = 130.2575
Objectives[18]mission_Vehicles[26]Name = Buccaneer
Objectives[18]mission_Vehicles[26]Model = buccaneer
Objectives[18]mission_Vehicles[26]PrimaryColor = Orange
Objectives[18]mission_Vehicles[26]SecondaryColor = Orange
Objectives[18]mission_Vehicles[26]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[26]HasPearlescent = False
Objectives[18]mission_Vehicles[26]Livery = 0
Objectives[18]mission_Vehicles[26]DirtLevel = 0
Objectives[18]mission_Vehicles[26]LockedForPlayer = False
Objectives[18]mission_Vehicles[26]Locked = False
Objectives[18]mission_Vehicles[26]Alarm = False
Objectives[18]mission_Vehicles[26]HotWired = False
Objectives[18]mission_Vehicles[26]Invincible = False
Objectives[18]mission_Vehicles[26]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[26]Remove_After = 0
Objectives[18]mission_Vehicles[26]Survive_Number = 0
Objectives[18]mission_Vehicles[26]Failed_Text = 
Objectives[18]mission_Vehicles[27]positionX = -2659.967
Objectives[18]mission_Vehicles[27]positionY = -85.32976
Objectives[18]mission_Vehicles[27]positionZ = 16.96555
Objectives[18]mission_Vehicles[27]Heading = 130.2624
Objectives[18]mission_Vehicles[27]Name = Buccaneer
Objectives[18]mission_Vehicles[27]Model = buccaneer
Objectives[18]mission_Vehicles[27]PrimaryColor = Orange
Objectives[18]mission_Vehicles[27]SecondaryColor = Orange
Objectives[18]mission_Vehicles[27]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[27]HasPearlescent = False
Objectives[18]mission_Vehicles[27]Livery = 0
Objectives[18]mission_Vehicles[27]DirtLevel = 0
Objectives[18]mission_Vehicles[27]LockedForPlayer = False
Objectives[18]mission_Vehicles[27]Locked = False
Objectives[18]mission_Vehicles[27]Alarm = False
Objectives[18]mission_Vehicles[27]HotWired = False
Objectives[18]mission_Vehicles[27]Invincible = False
Objectives[18]mission_Vehicles[27]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[27]Remove_After = 0
Objectives[18]mission_Vehicles[27]Survive_Number = 0
Objectives[18]mission_Vehicles[27]Failed_Text = 
Objectives[18]mission_Vehicles[28]positionX = -2664.217
Objectives[18]mission_Vehicles[28]positionY = -89.00597
Objectives[18]mission_Vehicles[28]positionZ = 16.98346
Objectives[18]mission_Vehicles[28]Heading = 130.2586
Objectives[18]mission_Vehicles[28]Name = Buccaneer
Objectives[18]mission_Vehicles[28]Model = buccaneer
Objectives[18]mission_Vehicles[28]PrimaryColor = Orange
Objectives[18]mission_Vehicles[28]SecondaryColor = Orange
Objectives[18]mission_Vehicles[28]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[28]HasPearlescent = False
Objectives[18]mission_Vehicles[28]Livery = 0
Objectives[18]mission_Vehicles[28]DirtLevel = 0
Objectives[18]mission_Vehicles[28]LockedForPlayer = False
Objectives[18]mission_Vehicles[28]Locked = False
Objectives[18]mission_Vehicles[28]Alarm = False
Objectives[18]mission_Vehicles[28]HotWired = False
Objectives[18]mission_Vehicles[28]Invincible = False
Objectives[18]mission_Vehicles[28]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[28]Remove_After = 0
Objectives[18]mission_Vehicles[28]Survive_Number = 0
Objectives[18]mission_Vehicles[28]Failed_Text = 
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Mission_Settings_Objective
Objectives[19]positionX = -1844.105
Objectives[19]positionY = -373.5648
Objectives[19]positionZ = 56.13668
Objectives[19]MissionSettings_TimesOfDay = Current
Objectives[19]MissionSettings_Weather = Current
Objectives[19]MissionSettings_WantedLevel = Current
Objectives[19]MissionSettings_SetWantedLevelNow = Current
Objectives[19]MissionSettings_StartNightvision = False
Objectives[19]MissionSettings_StopNightvision = False
Objectives[19]MissionSettings_StartSeethrough = False
Objectives[19]MissionSettings_StopSeethrough = False
Objectives[19]MissionSettings_StartMusic = True
Objectives[19]MissionSettings_StopMusic = False
Objectives[19]MissionSettings_Music = FIXER_VEHICLE_ACTION
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Obliterate the Vagos' Gang Leader!
Objectives[20]Type = Destroy_Vehicle
Objectives[20]positionX = -3137.726
Objectives[20]positionY = 1105.604
Objectives[20]positionZ = 19.67888
Objectives[20]mission_ActorsCount = 21
Objectives[20]mission_Actors[0]SpawnInVehicle = True
Objectives[20]mission_Actors[0]SeatIndex = -1
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = -3147.805
Objectives[20]mission_Actors[0]positionY = 1092.804
Objectives[20]mission_Actors[0]positionZ = 20.05018
Objectives[20]mission_Actors[0]Heading = 214.996
Objectives[20]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[20]mission_Actors[0]Relationship_Group = Enemy1
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = False
Objectives[20]mission_Actors[0]SetHealth = 200
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = False
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Offensive
Objectives[20]mission_Actors[0]weapon = Unarmed
Objectives[20]mission_Actors[0]Variation = Random
Objectives[20]mission_Actors[0]Task = 0
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = NONE
Objectives[20]mission_Actors[1]SpawnInVehicle = True
Objectives[20]mission_Actors[1]SeatIndex = -1
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = -3145.057
Objectives[20]mission_Actors[1]positionY = 1098.112
Objectives[20]mission_Actors[1]positionZ = 20.04884
Objectives[20]mission_Actors[1]Heading = 214.9984
Objectives[20]mission_Actors[1]String_Name = g_m_y_mexgoon_02
Objectives[20]mission_Actors[1]Relationship_Group = Enemy1
Objectives[20]mission_Actors[1]AddBlip = False
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = False
Objectives[20]mission_Actors[1]SetHealth = 200
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = False
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[1]AlwaysFight = True
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Offensive
Objectives[20]mission_Actors[1]weapon = Unarmed
Objectives[20]mission_Actors[1]Variation = Random
Objectives[20]mission_Actors[1]Task = 0
Objectives[20]mission_Actors[1]Task_Guard_Range = 5
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = NONE
Objectives[20]mission_Actors[2]SpawnInVehicle = True
Objectives[20]mission_Actors[2]SeatIndex = -1
Objectives[20]mission_Actors[2]Survive_Number = 0
Objectives[20]mission_Actors[2]Failed_Text = 
Objectives[20]mission_Actors[2]Remove_After = 0
Objectives[20]mission_Actors[2]positionX = -3154.073
Objectives[20]mission_Actors[2]positionY = 1079.343
Objectives[20]mission_Actors[2]positionZ = 20.04097
Objectives[20]mission_Actors[2]Heading = 280.0005
Objectives[20]mission_Actors[2]String_Name = g_m_y_mexgoon_02
Objectives[20]mission_Actors[2]Relationship_Group = Enemy1
Objectives[20]mission_Actors[2]AddBlip = False
Objectives[20]mission_Actors[2]ShowCone = False
Objectives[20]mission_Actors[2]Invincible = False
Objectives[20]mission_Actors[2]SetHealth = 200
Objectives[20]mission_Actors[2]DieFromHeadShot = True
Objectives[20]mission_Actors[2]CanExitVehicle = False
Objectives[20]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[2]AlwaysFight = True
Objectives[20]mission_Actors[2]Seeing_Range = 30
Objectives[20]mission_Actors[2]Hearing_Range = 30
Objectives[20]mission_Actors[2]CombatMovement = Offensive
Objectives[20]mission_Actors[2]weapon = Pistol
Objectives[20]mission_Actors[2]Variation = Random
Objectives[20]mission_Actors[2]Task = 0
Objectives[20]mission_Actors[2]Task_Guard_Range = 5
Objectives[20]mission_Actors[2]Task_Stay_In_Range = True
Objectives[20]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[2]Task_Scenario = NONE
Objectives[20]mission_Actors[3]SpawnInVehicle = True
Objectives[20]mission_Actors[3]SeatIndex = -1
Objectives[20]mission_Actors[3]Survive_Number = 0
Objectives[20]mission_Actors[3]Failed_Text = 
Objectives[20]mission_Actors[3]Remove_After = 0
Objectives[20]mission_Actors[3]positionX = -3153.63
Objectives[20]mission_Actors[3]positionY = 1084.989
Objectives[20]mission_Actors[3]positionZ = 20.05389
Objectives[20]mission_Actors[3]Heading = 280.0022
Objectives[20]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[20]mission_Actors[3]Relationship_Group = Enemy1
Objectives[20]mission_Actors[3]AddBlip = False
Objectives[20]mission_Actors[3]ShowCone = False
Objectives[20]mission_Actors[3]Invincible = False
Objectives[20]mission_Actors[3]SetHealth = 200
Objectives[20]mission_Actors[3]DieFromHeadShot = True
Objectives[20]mission_Actors[3]CanExitVehicle = False
Objectives[20]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[3]AlwaysFight = True
Objectives[20]mission_Actors[3]Seeing_Range = 30
Objectives[20]mission_Actors[3]Hearing_Range = 30
Objectives[20]mission_Actors[3]CombatMovement = Offensive
Objectives[20]mission_Actors[3]weapon = Pistol
Objectives[20]mission_Actors[3]Variation = Random
Objectives[20]mission_Actors[3]Task = 0
Objectives[20]mission_Actors[3]Task_Guard_Range = 5
Objectives[20]mission_Actors[3]Task_Stay_In_Range = True
Objectives[20]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[3]Task_Scenario = NONE
Objectives[20]mission_Actors[4]SpawnInVehicle = True
Objectives[20]mission_Actors[4]SeatIndex = -1
Objectives[20]mission_Actors[4]Survive_Number = 0
Objectives[20]mission_Actors[4]Failed_Text = 
Objectives[20]mission_Actors[4]Remove_After = 0
Objectives[20]mission_Actors[4]positionX = -3153.278
Objectives[20]mission_Actors[4]positionY = 1069.804
Objectives[20]mission_Actors[4]positionZ = 20.02613
Objectives[20]mission_Actors[4]Heading = 270.0006
Objectives[20]mission_Actors[4]String_Name = g_f_y_vagos_01
Objectives[20]mission_Actors[4]Relationship_Group = Enemy1
Objectives[20]mission_Actors[4]AddBlip = False
Objectives[20]mission_Actors[4]ShowCone = False
Objectives[20]mission_Actors[4]Invincible = False
Objectives[20]mission_Actors[4]SetHealth = 200
Objectives[20]mission_Actors[4]DieFromHeadShot = True
Objectives[20]mission_Actors[4]CanExitVehicle = False
Objectives[20]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[4]AlwaysFight = True
Objectives[20]mission_Actors[4]Seeing_Range = 30
Objectives[20]mission_Actors[4]Hearing_Range = 30
Objectives[20]mission_Actors[4]CombatMovement = Offensive
Objectives[20]mission_Actors[4]weapon = Pistol
Objectives[20]mission_Actors[4]Variation = Random
Objectives[20]mission_Actors[4]Task = 0
Objectives[20]mission_Actors[4]Task_Guard_Range = 5
Objectives[20]mission_Actors[4]Task_Stay_In_Range = True
Objectives[20]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[4]Task_Scenario = NONE
Objectives[20]mission_Actors[5]SpawnInVehicle = True
Objectives[20]mission_Actors[5]SeatIndex = -1
Objectives[20]mission_Actors[5]Survive_Number = 0
Objectives[20]mission_Actors[5]Failed_Text = 
Objectives[20]mission_Actors[5]Remove_After = 0
Objectives[20]mission_Actors[5]positionX = -3132.849
Objectives[20]mission_Actors[5]positionY = 1058.921
Objectives[20]mission_Actors[5]positionZ = 19.57412
Objectives[20]mission_Actors[5]Heading = 199.9594
Objectives[20]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[20]mission_Actors[5]Relationship_Group = Enemy1
Objectives[20]mission_Actors[5]AddBlip = False
Objectives[20]mission_Actors[5]ShowCone = False
Objectives[20]mission_Actors[5]Invincible = False
Objectives[20]mission_Actors[5]SetHealth = 100
Objectives[20]mission_Actors[5]DieFromHeadShot = True
Objectives[20]mission_Actors[5]CanExitVehicle = False
Objectives[20]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[5]AlwaysFight = True
Objectives[20]mission_Actors[5]Seeing_Range = 30
Objectives[20]mission_Actors[5]Hearing_Range = 30
Objectives[20]mission_Actors[5]CombatMovement = Offensive
Objectives[20]mission_Actors[5]weapon = Pistol
Objectives[20]mission_Actors[5]Variation = Random
Objectives[20]mission_Actors[5]Task = 0
Objectives[20]mission_Actors[5]Task_Guard_Range = 5
Objectives[20]mission_Actors[5]Task_Stay_In_Range = True
Objectives[20]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[5]Task_Scenario = NONE
Objectives[20]mission_Actors[6]SpawnInVehicle = True
Objectives[20]mission_Actors[6]SeatIndex = -1
Objectives[20]mission_Actors[6]Survive_Number = 0
Objectives[20]mission_Actors[6]Failed_Text = 
Objectives[20]mission_Actors[6]Remove_After = 0
Objectives[20]mission_Actors[6]positionX = -3110.188
Objectives[20]mission_Actors[6]positionY = 1055.86
Objectives[20]mission_Actors[6]positionZ = 19.62544
Objectives[20]mission_Actors[6]Heading = 129.9882
Objectives[20]mission_Actors[6]String_Name = g_m_y_mexgoon_02
Objectives[20]mission_Actors[6]Relationship_Group = Enemy1
Objectives[20]mission_Actors[6]AddBlip = False
Objectives[20]mission_Actors[6]ShowCone = False
Objectives[20]mission_Actors[6]Invincible = False
Objectives[20]mission_Actors[6]SetHealth = 200
Objectives[20]mission_Actors[6]DieFromHeadShot = True
Objectives[20]mission_Actors[6]CanExitVehicle = False
Objectives[20]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[6]AlwaysFight = True
Objectives[20]mission_Actors[6]Seeing_Range = 30
Objectives[20]mission_Actors[6]Hearing_Range = 30
Objectives[20]mission_Actors[6]CombatMovement = Offensive
Objectives[20]mission_Actors[6]weapon = Pistol
Objectives[20]mission_Actors[6]Variation = Random
Objectives[20]mission_Actors[6]Task = 0
Objectives[20]mission_Actors[6]Task_Guard_Range = 5
Objectives[20]mission_Actors[6]Task_Stay_In_Range = True
Objectives[20]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[6]Task_Scenario = NONE
Objectives[20]mission_Actors[7]SpawnInVehicle = True
Objectives[20]mission_Actors[7]SeatIndex = -1
Objectives[20]mission_Actors[7]Survive_Number = 0
Objectives[20]mission_Actors[7]Failed_Text = 
Objectives[20]mission_Actors[7]Remove_After = 0
Objectives[20]mission_Actors[7]positionX = -3117.002
Objectives[20]mission_Actors[7]positionY = 1084.701
Objectives[20]mission_Actors[7]positionZ = 19.80932
Objectives[20]mission_Actors[7]Heading = 164.9225
Objectives[20]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[20]mission_Actors[7]Relationship_Group = Enemy1
Objectives[20]mission_Actors[7]AddBlip = False
Objectives[20]mission_Actors[7]ShowCone = False
Objectives[20]mission_Actors[7]Invincible = False
Objectives[20]mission_Actors[7]SetHealth = 200
Objectives[20]mission_Actors[7]DieFromHeadShot = True
Objectives[20]mission_Actors[7]CanExitVehicle = False
Objectives[20]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[7]AlwaysFight = True
Objectives[20]mission_Actors[7]Seeing_Range = 30
Objectives[20]mission_Actors[7]Hearing_Range = 30
Objectives[20]mission_Actors[7]CombatMovement = Offensive
Objectives[20]mission_Actors[7]weapon = Pistol
Objectives[20]mission_Actors[7]Variation = Random
Objectives[20]mission_Actors[7]Task = 0
Objectives[20]mission_Actors[7]Task_Guard_Range = 5
Objectives[20]mission_Actors[7]Task_Stay_In_Range = True
Objectives[20]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[7]Task_Scenario = NONE
Objectives[20]mission_Actors[8]Survive_Number = 0
Objectives[20]mission_Actors[8]Failed_Text = 
Objectives[20]mission_Actors[8]Remove_After = 0
Objectives[20]mission_Actors[8]positionX = -3063.769
Objectives[20]mission_Actors[8]positionY = 739.1857
Objectives[20]mission_Actors[8]positionZ = 21.68971
Objectives[20]mission_Actors[8]Heading = 219.9989
Objectives[20]mission_Actors[8]String_Name = g_f_y_vagos_01
Objectives[20]mission_Actors[8]Relationship_Group = Enemy1
Objectives[20]mission_Actors[8]AddBlip = False
Objectives[20]mission_Actors[8]ShowCone = False
Objectives[20]mission_Actors[8]Invincible = False
Objectives[20]mission_Actors[8]SetHealth = 200
Objectives[20]mission_Actors[8]DieFromHeadShot = True
Objectives[20]mission_Actors[8]CanExitVehicle = True
Objectives[20]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[8]AlwaysFight = True
Objectives[20]mission_Actors[8]Seeing_Range = 30
Objectives[20]mission_Actors[8]Hearing_Range = 30
Objectives[20]mission_Actors[8]CombatMovement = Stationary
Objectives[20]mission_Actors[8]weapon = RPG
Objectives[20]mission_Actors[8]Variation = Random
Objectives[20]mission_Actors[8]Task = 0
Objectives[20]mission_Actors[8]Task_Guard_Range = 5
Objectives[20]mission_Actors[8]Task_Stay_In_Range = True
Objectives[20]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[8]Task_Scenario = NONE
Objectives[20]mission_Actors[9]Survive_Number = 0
Objectives[20]mission_Actors[9]Failed_Text = 
Objectives[20]mission_Actors[9]Remove_After = 0
Objectives[20]mission_Actors[9]positionX = -3058.336
Objectives[20]mission_Actors[9]positionY = 743.0911
Objectives[20]mission_Actors[9]positionZ = 21.70428
Objectives[20]mission_Actors[9]Heading = 219.9989
Objectives[20]mission_Actors[9]String_Name = g_m_y_mexgoon_01
Objectives[20]mission_Actors[9]Relationship_Group = Enemy1
Objectives[20]mission_Actors[9]AddBlip = False
Objectives[20]mission_Actors[9]ShowCone = False
Objectives[20]mission_Actors[9]Invincible = False
Objectives[20]mission_Actors[9]SetHealth = 100
Objectives[20]mission_Actors[9]DieFromHeadShot = True
Objectives[20]mission_Actors[9]CanExitVehicle = True
Objectives[20]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[9]AlwaysFight = True
Objectives[20]mission_Actors[9]Seeing_Range = 30
Objectives[20]mission_Actors[9]Hearing_Range = 30
Objectives[20]mission_Actors[9]CombatMovement = Stationary
Objectives[20]mission_Actors[9]weapon = RPG
Objectives[20]mission_Actors[9]Variation = Random
Objectives[20]mission_Actors[9]Task = 0
Objectives[20]mission_Actors[9]Task_Guard_Range = 5
Objectives[20]mission_Actors[9]Task_Stay_In_Range = True
Objectives[20]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[9]Task_Scenario = NONE
Objectives[20]mission_Actors[10]Survive_Number = 0
Objectives[20]mission_Actors[10]Failed_Text = 
Objectives[20]mission_Actors[10]Remove_After = 0
Objectives[20]mission_Actors[10]positionX = -3053.263
Objectives[20]mission_Actors[10]positionY = 747.0662
Objectives[20]mission_Actors[10]positionZ = 21.73947
Objectives[20]mission_Actors[10]Heading = 219.9989
Objectives[20]mission_Actors[10]String_Name = g_m_y_mexgoon_01
Objectives[20]mission_Actors[10]Relationship_Group = Enemy1
Objectives[20]mission_Actors[10]AddBlip = False
Objectives[20]mission_Actors[10]ShowCone = False
Objectives[20]mission_Actors[10]Invincible = False
Objectives[20]mission_Actors[10]SetHealth = 100
Objectives[20]mission_Actors[10]DieFromHeadShot = True
Objectives[20]mission_Actors[10]CanExitVehicle = True
Objectives[20]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[10]AlwaysFight = True
Objectives[20]mission_Actors[10]Seeing_Range = 30
Objectives[20]mission_Actors[10]Hearing_Range = 30
Objectives[20]mission_Actors[10]CombatMovement = Stationary
Objectives[20]mission_Actors[10]weapon = RPG
Objectives[20]mission_Actors[10]Variation = Random
Objectives[20]mission_Actors[10]Task = 0
Objectives[20]mission_Actors[10]Task_Guard_Range = 5
Objectives[20]mission_Actors[10]Task_Stay_In_Range = True
Objectives[20]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[10]Task_Scenario = NONE
Objectives[20]mission_Actors[11]Survive_Number = 0
Objectives[20]mission_Actors[11]Failed_Text = 
Objectives[20]mission_Actors[11]Remove_After = 0
Objectives[20]mission_Actors[11]positionX = -3022.186
Objectives[20]mission_Actors[11]positionY = 297.9686
Objectives[20]mission_Actors[11]positionZ = 15.11561
Objectives[20]mission_Actors[11]Heading = 169.9989
Objectives[20]mission_Actors[11]String_Name = g_m_y_mexgoon_01
Objectives[20]mission_Actors[11]Relationship_Group = Enemy1
Objectives[20]mission_Actors[11]AddBlip = False
Objectives[20]mission_Actors[11]ShowCone = False
Objectives[20]mission_Actors[11]Invincible = False
Objectives[20]mission_Actors[11]SetHealth = 100
Objectives[20]mission_Actors[11]DieFromHeadShot = True
Objectives[20]mission_Actors[11]CanExitVehicle = True
Objectives[20]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[11]AlwaysFight = True
Objectives[20]mission_Actors[11]Seeing_Range = 30
Objectives[20]mission_Actors[11]Hearing_Range = 30
Objectives[20]mission_Actors[11]CombatMovement = Stationary
Objectives[20]mission_Actors[11]weapon = RPG
Objectives[20]mission_Actors[11]Variation = Random
Objectives[20]mission_Actors[11]Task = 0
Objectives[20]mission_Actors[11]Task_Guard_Range = 5
Objectives[20]mission_Actors[11]Task_Stay_In_Range = True
Objectives[20]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[11]Task_Scenario = NONE
Objectives[20]mission_Actors[12]Survive_Number = 0
Objectives[20]mission_Actors[12]Failed_Text = 
Objectives[20]mission_Actors[12]Remove_After = 0
Objectives[20]mission_Actors[12]positionX = -3014.691
Objectives[20]mission_Actors[12]positionY = 295.3256
Objectives[20]mission_Actors[12]positionZ = 15.09547
Objectives[20]mission_Actors[12]Heading = 169.9989
Objectives[20]mission_Actors[12]String_Name = g_f_y_vagos_01
Objectives[20]mission_Actors[12]Relationship_Group = Enemy1
Objectives[20]mission_Actors[12]AddBlip = False
Objectives[20]mission_Actors[12]ShowCone = False
Objectives[20]mission_Actors[12]Invincible = False
Objectives[20]mission_Actors[12]SetHealth = 100
Objectives[20]mission_Actors[12]DieFromHeadShot = True
Objectives[20]mission_Actors[12]CanExitVehicle = True
Objectives[20]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[12]AlwaysFight = True
Objectives[20]mission_Actors[12]Seeing_Range = 30
Objectives[20]mission_Actors[12]Hearing_Range = 30
Objectives[20]mission_Actors[12]CombatMovement = Stationary
Objectives[20]mission_Actors[12]weapon = RPG
Objectives[20]mission_Actors[12]Variation = Random
Objectives[20]mission_Actors[12]Task = 0
Objectives[20]mission_Actors[12]Task_Guard_Range = 5
Objectives[20]mission_Actors[12]Task_Stay_In_Range = True
Objectives[20]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[12]Task_Scenario = NONE
Objectives[20]mission_Actors[13]Survive_Number = 0
Objectives[20]mission_Actors[13]Failed_Text = 
Objectives[20]mission_Actors[13]Remove_After = 0
Objectives[20]mission_Actors[13]positionX = -3008.331
Objectives[20]mission_Actors[13]positionY = 293.3752
Objectives[20]mission_Actors[13]positionZ = 15.10963
Objectives[20]mission_Actors[13]Heading = 169.9989
Objectives[20]mission_Actors[13]String_Name = g_m_y_mexgoon_01
Objectives[20]mission_Actors[13]Relationship_Group = Enemy1
Objectives[20]mission_Actors[13]AddBlip = False
Objectives[20]mission_Actors[13]ShowCone = False
Objectives[20]mission_Actors[13]Invincible = False
Objectives[20]mission_Actors[13]SetHealth = 100
Objectives[20]mission_Actors[13]DieFromHeadShot = True
Objectives[20]mission_Actors[13]CanExitVehicle = True
Objectives[20]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[13]AlwaysFight = True
Objectives[20]mission_Actors[13]Seeing_Range = 30
Objectives[20]mission_Actors[13]Hearing_Range = 30
Objectives[20]mission_Actors[13]CombatMovement = Stationary
Objectives[20]mission_Actors[13]weapon = RPG
Objectives[20]mission_Actors[13]Variation = Random
Objectives[20]mission_Actors[13]Task = 0
Objectives[20]mission_Actors[13]Task_Guard_Range = 5
Objectives[20]mission_Actors[13]Task_Stay_In_Range = True
Objectives[20]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[13]Task_Scenario = NONE
Objectives[20]mission_Actors[14]Survive_Number = 0
Objectives[20]mission_Actors[14]Failed_Text = 
Objectives[20]mission_Actors[14]Remove_After = 0
Objectives[20]mission_Actors[14]positionX = -2915.539
Objectives[20]mission_Actors[14]positionY = 72.17999
Objectives[20]mission_Actors[14]positionZ = 13.72705
Objectives[20]mission_Actors[14]Heading = 254.9989
Objectives[20]mission_Actors[14]String_Name = g_m_y_mexgoon_02
Objectives[20]mission_Actors[14]Relationship_Group = Enemy1
Objectives[20]mission_Actors[14]AddBlip = False
Objectives[20]mission_Actors[14]ShowCone = False
Objectives[20]mission_Actors[14]Invincible = False
Objectives[20]mission_Actors[14]SetHealth = 100
Objectives[20]mission_Actors[14]DieFromHeadShot = True
Objectives[20]mission_Actors[14]CanExitVehicle = True
Objectives[20]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[14]AlwaysFight = True
Objectives[20]mission_Actors[14]Seeing_Range = 30
Objectives[20]mission_Actors[14]Hearing_Range = 30
Objectives[20]mission_Actors[14]CombatMovement = Stationary
Objectives[20]mission_Actors[14]weapon = RPG
Objectives[20]mission_Actors[14]Variation = Random
Objectives[20]mission_Actors[14]Task = 0
Objectives[20]mission_Actors[14]Task_Guard_Range = 5
Objectives[20]mission_Actors[14]Task_Stay_In_Range = True
Objectives[20]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[14]Task_Scenario = NONE
Objectives[20]mission_Actors[15]Survive_Number = 0
Objectives[20]mission_Actors[15]Failed_Text = 
Objectives[20]mission_Actors[15]Remove_After = 0
Objectives[20]mission_Actors[15]positionX = -2913.347
Objectives[20]mission_Actors[15]positionY = 79.79823
Objectives[20]mission_Actors[15]positionZ = 13.71216
Objectives[20]mission_Actors[15]Heading = 254.9989
Objectives[20]mission_Actors[15]String_Name = g_m_y_mexgoon_03
Objectives[20]mission_Actors[15]Relationship_Group = Enemy1
Objectives[20]mission_Actors[15]AddBlip = False
Objectives[20]mission_Actors[15]ShowCone = False
Objectives[20]mission_Actors[15]Invincible = False
Objectives[20]mission_Actors[15]SetHealth = 100
Objectives[20]mission_Actors[15]DieFromHeadShot = True
Objectives[20]mission_Actors[15]CanExitVehicle = True
Objectives[20]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[15]AlwaysFight = True
Objectives[20]mission_Actors[15]Seeing_Range = 30
Objectives[20]mission_Actors[15]Hearing_Range = 30
Objectives[20]mission_Actors[15]CombatMovement = Stationary
Objectives[20]mission_Actors[15]weapon = RPG
Objectives[20]mission_Actors[15]Variation = Random
Objectives[20]mission_Actors[15]Task = 0
Objectives[20]mission_Actors[15]Task_Guard_Range = 5
Objectives[20]mission_Actors[15]Task_Stay_In_Range = True
Objectives[20]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[15]Task_Scenario = NONE
Objectives[20]mission_Actors[16]Survive_Number = 0
Objectives[20]mission_Actors[16]Failed_Text = 
Objectives[20]mission_Actors[16]Remove_After = 0
Objectives[20]mission_Actors[16]positionX = -2910.99
Objectives[20]mission_Actors[16]positionY = 86.52197
Objectives[20]mission_Actors[16]positionZ = 13.74454
Objectives[20]mission_Actors[16]Heading = 254.9989
Objectives[20]mission_Actors[16]String_Name = g_f_y_vagos_01
Objectives[20]mission_Actors[16]Relationship_Group = Enemy1
Objectives[20]mission_Actors[16]AddBlip = False
Objectives[20]mission_Actors[16]ShowCone = False
Objectives[20]mission_Actors[16]Invincible = False
Objectives[20]mission_Actors[16]SetHealth = 100
Objectives[20]mission_Actors[16]DieFromHeadShot = True
Objectives[20]mission_Actors[16]CanExitVehicle = True
Objectives[20]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[16]AlwaysFight = True
Objectives[20]mission_Actors[16]Seeing_Range = 30
Objectives[20]mission_Actors[16]Hearing_Range = 30
Objectives[20]mission_Actors[16]CombatMovement = Stationary
Objectives[20]mission_Actors[16]weapon = RPG
Objectives[20]mission_Actors[16]Variation = Random
Objectives[20]mission_Actors[16]Task = 0
Objectives[20]mission_Actors[16]Task_Guard_Range = 5
Objectives[20]mission_Actors[16]Task_Stay_In_Range = True
Objectives[20]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[16]Task_Scenario = NONE
Objectives[20]mission_Actors[17]Survive_Number = 0
Objectives[20]mission_Actors[17]Failed_Text = 
Objectives[20]mission_Actors[17]Remove_After = 0
Objectives[20]mission_Actors[17]positionX = -2658.452
Objectives[20]mission_Actors[17]positionY = -87.02638
Objectives[20]mission_Actors[17]positionZ = 17.72813
Objectives[20]mission_Actors[17]Heading = 204.9989
Objectives[20]mission_Actors[17]String_Name = g_f_y_vagos_01
Objectives[20]mission_Actors[17]Relationship_Group = Enemy1
Objectives[20]mission_Actors[17]AddBlip = False
Objectives[20]mission_Actors[17]ShowCone = False
Objectives[20]mission_Actors[17]Invincible = False
Objectives[20]mission_Actors[17]SetHealth = 100
Objectives[20]mission_Actors[17]DieFromHeadShot = True
Objectives[20]mission_Actors[17]CanExitVehicle = True
Objectives[20]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[17]AlwaysFight = True
Objectives[20]mission_Actors[17]Seeing_Range = 30
Objectives[20]mission_Actors[17]Hearing_Range = 30
Objectives[20]mission_Actors[17]CombatMovement = Stationary
Objectives[20]mission_Actors[17]weapon = RPG
Objectives[20]mission_Actors[17]Variation = Random
Objectives[20]mission_Actors[17]Task = 0
Objectives[20]mission_Actors[17]Task_Guard_Range = 5
Objectives[20]mission_Actors[17]Task_Stay_In_Range = True
Objectives[20]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[17]Task_Scenario = NONE
Objectives[20]mission_Actors[18]Survive_Number = 0
Objectives[20]mission_Actors[18]Failed_Text = 
Objectives[20]mission_Actors[18]Remove_After = 0
Objectives[20]mission_Actors[18]positionX = -2652.584
Objectives[20]mission_Actors[18]positionY = -82.29561
Objectives[20]mission_Actors[18]positionZ = 17.72208
Objectives[20]mission_Actors[18]Heading = 209.9989
Objectives[20]mission_Actors[18]String_Name = g_m_y_mexgoon_02
Objectives[20]mission_Actors[18]Relationship_Group = Enemy1
Objectives[20]mission_Actors[18]AddBlip = False
Objectives[20]mission_Actors[18]ShowCone = False
Objectives[20]mission_Actors[18]Invincible = False
Objectives[20]mission_Actors[18]SetHealth = 100
Objectives[20]mission_Actors[18]DieFromHeadShot = True
Objectives[20]mission_Actors[18]CanExitVehicle = True
Objectives[20]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[18]AlwaysFight = True
Objectives[20]mission_Actors[18]Seeing_Range = 30
Objectives[20]mission_Actors[18]Hearing_Range = 30
Objectives[20]mission_Actors[18]CombatMovement = Stationary
Objectives[20]mission_Actors[18]weapon = RPG
Objectives[20]mission_Actors[18]Variation = Random
Objectives[20]mission_Actors[18]Task = 0
Objectives[20]mission_Actors[18]Task_Guard_Range = 5
Objectives[20]mission_Actors[18]Task_Stay_In_Range = True
Objectives[20]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[18]Task_Scenario = NONE
Objectives[20]mission_Actors[19]Survive_Number = 0
Objectives[20]mission_Actors[19]Failed_Text = 
Objectives[20]mission_Actors[19]Remove_After = 0
Objectives[20]mission_Actors[19]positionX = -2646.801
Objectives[20]mission_Actors[19]positionY = -77.11568
Objectives[20]mission_Actors[19]positionZ = 17.73118
Objectives[20]mission_Actors[19]Heading = 209.9989
Objectives[20]mission_Actors[19]String_Name = g_m_y_mexgoon_02
Objectives[20]mission_Actors[19]Relationship_Group = Enemy1
Objectives[20]mission_Actors[19]AddBlip = False
Objectives[20]mission_Actors[19]ShowCone = False
Objectives[20]mission_Actors[19]Invincible = False
Objectives[20]mission_Actors[19]SetHealth = 100
Objectives[20]mission_Actors[19]DieFromHeadShot = True
Objectives[20]mission_Actors[19]CanExitVehicle = True
Objectives[20]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[19]AlwaysFight = True
Objectives[20]mission_Actors[19]Seeing_Range = 30
Objectives[20]mission_Actors[19]Hearing_Range = 30
Objectives[20]mission_Actors[19]CombatMovement = Stationary
Objectives[20]mission_Actors[19]weapon = RPG
Objectives[20]mission_Actors[19]Variation = Random
Objectives[20]mission_Actors[19]Task = 0
Objectives[20]mission_Actors[19]Task_Guard_Range = 5
Objectives[20]mission_Actors[19]Task_Stay_In_Range = True
Objectives[20]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[19]Task_Scenario = NONE
Objectives[20]mission_Actors[20]SpawnInVehicle = True
Objectives[20]mission_Actors[20]SeatIndex = -1
Objectives[20]mission_Actors[20]Survive_Number = 0
Objectives[20]mission_Actors[20]Failed_Text = 
Objectives[20]mission_Actors[20]Remove_After = 0
Objectives[20]mission_Actors[20]positionX = -3142.44
Objectives[20]mission_Actors[20]positionY = 1109.697
Objectives[20]mission_Actors[20]positionZ = 20.14617
Objectives[20]mission_Actors[20]Heading = 289.9991
Objectives[20]mission_Actors[20]String_Name = g_m_m_mexboss_01
Objectives[20]mission_Actors[20]Relationship_Group = Enemy1
Objectives[20]mission_Actors[20]AddBlip = True
Objectives[20]mission_Actors[20]ShowCone = False
Objectives[20]mission_Actors[20]Invincible = False
Objectives[20]mission_Actors[20]SetHealth = 200
Objectives[20]mission_Actors[20]DieFromHeadShot = True
Objectives[20]mission_Actors[20]CanExitVehicle = False
Objectives[20]mission_Actors[20]CanFightArmedPedsWhenNotArmed = False
Objectives[20]mission_Actors[20]AlwaysFight = False
Objectives[20]mission_Actors[20]Seeing_Range = 30
Objectives[20]mission_Actors[20]Hearing_Range = 30
Objectives[20]mission_Actors[20]CombatMovement = Offensive
Objectives[20]mission_Actors[20]weapon = 0
Objectives[20]mission_Actors[20]Variation = Random
Objectives[20]mission_Actors[20]Task = 0
Objectives[20]mission_Actors[20]Task_Guard_Range = 5
Objectives[20]mission_Actors[20]Task_Stay_In_Range = True
Objectives[20]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[20]Task_Scenario = NONE
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 1
Objectives[20]ObjectiveMessages[0]positionX = -1874.153
Objectives[20]ObjectiveMessages[0]positionY = -335.9188
Objectives[20]ObjectiveMessages[0]positionZ = 56.12658
Objectives[20]ObjectiveMessages[0]Message = Watch out, Stefanie! They've set up roadblocks up ahead with RPGs! Make sure to dodge those!
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = Claude
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = False
Objectives[20]ObjectiveMessages[0]Delay = True
Objectives[20]ObjectiveMessages[0]DelayTime = 5
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[21]Type = Random_Spawn_Objective
Objectives[21]positionX = -1854.832
Objectives[21]positionY = -362.0843
Objectives[21]positionZ = 56.0888
Objectives[21]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[21]Random_Actors_Vehicle_Model_Name = blista
Objectives[21]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[21]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[21]Random_Actors_Weapon_Model_Name = Pistol
Objectives[21]Random_Actors_Passenger = True
Objectives[21]Random_Actors_Fill_With_Occupants = True
Objectives[21]Random_Actors_Max_Count = 3
Objectives[21]Random_Actors_Max_ReSpawn = 3
Objectives[21]Random_Actors_Spawn_End = True
Objectives[21]Random_Actors_Spawn_Actors_Only = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Mission_Settings_Objective
Objectives[22]positionX = -1837.886
Objectives[22]positionY = -385.5363
Objectives[22]positionZ = 56.13837
Objectives[22]MissionSettings_TimesOfDay = Current
Objectives[22]MissionSettings_Weather = Current
Objectives[22]MissionSettings_WantedLevel = Current
Objectives[22]MissionSettings_SetWantedLevelNow = Current
Objectives[22]MissionSettings_StartNightvision = False
Objectives[22]MissionSettings_StopNightvision = False
Objectives[22]MissionSettings_StartSeethrough = False
Objectives[22]MissionSettings_StopSeethrough = False
Objectives[22]MissionSettings_StartMusic = False
Objectives[22]MissionSettings_StopMusic = False
Objectives[22]MissionSettings_Music = FIXER_DELIVERING
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = -3157.872
Objectives[23]positionY = 953.0289
Objectives[23]positionZ = 13.68996
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 10
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 2
Objectives[23]ObjectiveMessages[0]positionX = -1895.845
Objectives[23]ObjectiveMessages[0]positionY = -329.8563
Objectives[23]ObjectiveMessages[0]positionZ = 56.13963
Objectives[23]ObjectiveMessages[0]Message = You got 'im? Good! Now get that car back here and meet up with us!
Objectives[23]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[23]ObjectiveMessages[0]Sender = Michael
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = False
Objectives[23]ObjectiveMessages[0]Delay = True
Objectives[23]ObjectiveMessages[0]DelayTime = 2
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = -1894.964
Objectives[23]ObjectiveMessages[1]positionY = -323.0988
Objectives[23]ObjectiveMessages[1]positionZ = 56.14381
Objectives[23]ObjectiveMessages[1]Message = I got in contact with a friend, he dug up some interesting info on Catalina... Come on!
Objectives[23]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[23]ObjectiveMessages[1]Sender = Michael
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = False
Objectives[23]ObjectiveMessages[1]Delay = True
Objectives[23]ObjectiveMessages[1]DelayTime = 7
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = False
Objectives[23]ObjectiveMessages[1]TypeTextMesage = True
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[24]Text = Deliver the Ruiner 2000 back to the Hotel.
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = -1888.452
Objectives[24]positionY = -327.4347
Objectives[24]positionZ = 48.2359
Objectives[24]Heading = 159.9989
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 2.5
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = True
Objectives[24]DeliverVehicleOnly = True
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = -1871.552
Objectives[25]positionY = -354.6454
Objectives[25]positionZ = 56.11246
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = True
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = FIXER_DELIVERING
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Meet up with Michael and Claude.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 0
Objectives[26]positionX = -1875.839
Objectives[26]positionY = -340.879
Objectives[26]positionZ = 56.12561
Objectives[26]Heading = 239.9989
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 2
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 1
Objectives[26]ObjectiveMessages[0]positionX = -1875.814
Objectives[26]ObjectiveMessages[0]positionY = -340.7324
Objectives[26]ObjectiveMessages[0]positionZ = 56.12577
Objectives[26]ObjectiveMessages[0]Message = Alright, I've worked out a plan. Here's how we're gonna take care of your old pal, Catalina...
Objectives[26]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[26]ObjectiveMessages[0]Sender = Michael
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = False
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 10
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

